Monday, December 18, 2006

Final Assignment


For this assignment we were given the task of creating a playable movie sequence. This meant producing unreal maps that could be played while at the time creating a movie affect with matinee videos referencing flashbacks of a terrible event that has happened.

The plan for this assignment was to create crashed space ship that has crashed on a almost lifeless moon in a far away galaxy. Are player is supposed to wake up outside his spaceship witch is badly damaged. Form here he must enter the ship and a few flashback of the characters past is shown. After this the player enters out the back of the ship and is on the moon again. Following a mountain path again another flashback of how the player ended up on the moon is shown. As the player continues to walk though the moon a outpost can be seen. But the outpost is destroyed before your eyes. As you enter the damaged outpost you are then transported inside it. Structural damage can be seen in the outpost and a flashback is then shown of what went on at the outpost. This leads you to the upstairs of the outpost where there are burning barrels and an experiment pined to the wall. As the player reaches the barrels a matinee sequence will star showing an explosion and killing the player thus ending the game.

If I am being really honest I didn’t spend the correct amount of time on this assignment as many problems arose and unfortunately was unable to fix these problems. This can be seen in the work as levels don’t load up, and the video scenes don’t work and crash the unreal tournament game.

This has caused me to be a little upset as I really wanted to get a good mark for this assignment and to be honest I have done really poor on this module, and I am ashamed of it.

Tuesday, November 14, 2006

After countless hours of web research and looking though the unreal technology book, I have not managed to complete the task to create an exploding land mine. I found that any information on this type of modding is just simply not available and the stuff that is just utter CRAP.

Thursday, October 12, 2006

Unreal Map & Video

Our task for the past two weeks has been to produce an interesting Unreal Tournament map and a video presentation of the very same map using the matinee tool to demonstrate to the class.

The video had to last for a duration of five minutes and we were only allowed to use certain tools to produce this video.

First of all I created an Unreal Tournament Map. To do this I started by looking at previous maps that I created in order to save a little time. Once I found my desired map I felt I needed to refresh myself on the software, so therefore I began to do some research and have a little play with the software until I was confident to carry on.

Once I had a better idea of the editor programme I began to expand on what I had previously done. After countless hours perfecting the Unreal Tournament map, I was then able to proceed with producing a matinee movie.

As I have no previous knowledge of how to do this, and had basically forgot what was said in the class demonstration. I set about looking for tutorials in which I could learn from. The two best ones being:

http://udn.epicgames.com/Two/MatineeTutorial#Matinee

http://www.angelmapper.com/tutorials/matinee.htm

I then began to produce the matinee video using what I had learnt and was allowed to use. Although I encountered numerous problems I was able to produce a five minutes worth video of the map I created using some of the features I was allowed to use.


Friday, September 29, 2006

Presentation of Machinima

The task of the first week was to produce a group presentation on Machinima. Working as a group we discussed what had to be produced for each part of the presentation.

My part of the presentation was to look at the advantages and disadvantages of Machinima. To complete this I searched the internet for my resources Wikipedia being the best source. Then in my own words focused on the main points for my presentation slide.